Improving student attitudes using Gamification in Education

Improving Student Attitudes Toward the Capstone Laboratory Course Using Gamification

Abstract:
Gamification, or the introduction of game-like mechanics into non-game contexts, has received increasing attention recently, largely for its perceived ability to motivate participants into desired courses of action by making mandatory or mundane tasks rewarding in some way. Examples of this in the business world include frequent flyer reward programs, social programs such as FourSquare or Facebook Check In, and app-type gamification of to-do lists, weight-loss programs, or exercise programs. Weiterlesen