A guide to Gamification of Education

In December 2013 the Rotman School of Management of the University of Toronto published a research report called “A Practitioners`s Guide to Gamification of Education“.

Abstract:

For students, gamification serves the purpose of minimising negative emotions
that they usually encounter in traditional forms of education. It lets them approach knowledge and skills, using the learn-by-failure technique that is popular in game-like environments, without the embarrassment factor that usually forms a part of classroom education. Instructors on their part can efficiently achieve their set objectives and use currency-based tracking mechanisms to get feed-back on their students’ progress.
The report can be found here.

Technology Outlook STEM (Science, Technology, Engineering, Mathematics)

Welche Technologien werden die Hochschulausbildung in den Bereichen Wissenschaft, Technologie, Ingenieurswesen und Mathematik in den kommenden fünf Jahren prägen und welchen Einfluss werden diese Technologien haben?

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Improving student attitudes using Gamification in Education

Improving Student Attitudes Toward the Capstone Laboratory Course Using Gamification

Abstract:
Gamification, or the introduction of game-like mechanics into non-game contexts, has received increasing attention recently, largely for its perceived ability to motivate participants into desired courses of action by making mandatory or mundane tasks rewarding in some way. Examples of this in the business world include frequent flyer reward programs, social programs such as FourSquare or Facebook Check In, and app-type gamification of to-do lists, weight-loss programs, or exercise programs. Weiterlesen

Gamified education set in pilot by Kaplan University

Kaplan University, a well-known for-profit, predominantly distant-learning institution started this year to have a pilot course to motivate students by applying gamification. Kaplan is one of the first to become a gamified education offerring courses in their online programs with the aim of creating higher motivation for students. Weiterlesen