WITH REFLECTIVE AI, PARENTS DON’T HAVE TO FEEL GUILTY ABOUT “SCREEN TIME.”

Osmo bridges the gap between on-screen gaming and the physical world. If it meets its $50,000 funding goal, Osmo could change the way kids play.

http://www.fastcolabs.com/3031019/osmo-brings-a-software-sleight-of-hand-to-traditional-toys

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