A guide to Gamification of Education

In December 2013 the Rotman School of Management of the University of Toronto published a research report called “A Practitioners`s Guide to Gamification of Education“.

Abstract:

For students, gamification serves the purpose of minimising negative emotions
that they usually encounter in traditional forms of education. It lets them approach knowledge and skills, using the learn-by-failure technique that is popular in game-like environments, without the embarrassment factor that usually forms a part of classroom education. Instructors on their part can efficiently achieve their set objectives and use currency-based tracking mechanisms to get feed-back on their students’ progress.
The report can be found here.

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