Gaming: The Future`s Language (Richard D. Duke, 1974)

Richard D. Duke, an American Professor and author of the book „Gaming: The Future`s Language“ developed an an early model of game design. He states that „the prime purpose of gaming/simulation is to establish dialogue to increase communication among a group about a topic which is complex, future-oriented, of a systems nature, and which requires a vocabulary or vernacular which is not commonly shared by the group at the outset of the discussion.

Duke`s model is based on four phases: initiation, design, construction and use. The model can be found here.


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